Coronnia

As some nations have built, rebuilt, and continued on, Coronnia's perseverence continues only as a shadow of its former self. Once full of beautiful and wealthy cities at the heart of a Coronnian League spanning a massive chunk of Materialis, Coronnia served as a means to feed its masses. With its masses gone, its population thinned, and its burden of watchful foreign eyes, Coronnia's graves now outnumber its population massively. Once mass-graves from past wars have been converted into fields. In between the sparse cities, only farmland can be seen. 

With no standin army and a barebones council as its government, Coronnia in the present day deals heavily with the struggles of the unruly dead. Eager necromancers, unsatisfied spirits, and other magical horrors have been known to plague villages and farmers, and a handful of Coronnian militiamen have formed an order of their own, the Deathdrivers, to deal with the menace. With circuits of drivers to keep the peace, the Coronnians feed multiple nations with their large supply of agricultural prowess, but the people feel nothing but bitterness. Many feel like caged dogs, for their brithright as the only empire to grace Materialis has come and gone. Despite natural humility from their location, most Coronnians turn to adventuring abroad to escape the tedium of a farmhand's life or the sight of so many tombstones.

 

Coronnia

Materialis Rainak Rainak